Oh I definitely have more plans for Tikal's parkour in the next iteration including those. I just eventually had to set a stopping point for this demo because it takes a long while to animate, code, and test that sorta thing. Every bit of gameplay/character movement code is done from scratch and requires its own dedicated chunk of time to perfect.
Same goes for the pause menu. Don't worry, in the next major iteration of this game, it'll have far more options and information. This one was more or less barebones and function-only.