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We tried to explore 2 faces of what could be a ball rolling bullet hell, all the rooms before the boss are as much as careful planning as dexterity, some even letting you choose to complete the level in a peaceful way without even killing an enemy without consequences since we also decided to take the scoring out, going for a much more peaceful experience.
The boss on the other hand is pure dexterity and patience and we wanted it to feel like hitting a wall after all the peacefulness and really mean the end of an adventure.

(+1)

reading this, I feel like everything makes a lot more sense, I noticed the choice in certain levels and thought that was neat but wasn't sure if intended, well now I see it was and that's actually pretty awesome! Hopefully I'll get through the boss