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(+1)

Super neat concept; got stuck at the "below" level. I tried a bunch of different things  and I'm normally a puzzle game player, but couldn't figure out the internal logic on this one :(

Regardless, game is cool. I'd really like to see a concept/design that manages to feel a little less clunky (I know that was kind of the point); I found myself kinda fighting the UI a bit and my plans started to break down.