Thank you! Your thoughts on the level editor are very helpful. I will add these new level features to the text level editor after the next release.
Also I very much look forward to playing your next level! I'm eager to see what you come up with ^^
Sorry for the delays on releasing the next version of the game, I added too many features at once. I added:
- Skills - player characters and guards can upgrade their skills with gold
- Ranks - each rank makes the guild grow with more options and new levels
- Metal Gear style stealth - the player is near invisible in shadows and visible in candle + guard lights
- Non-linear level progression - missions are no longer linear levels, instead each rank has a set of levels
- Redone tutorials - skippable tutorials, and each tutorial has its own entry area to avoid player confusion
- Custom game menu - allows players to choose exactly which missions they want to play
- Puzzle text level editor - Allows selection of a basic theme, placement of walls and guard patrols
- New "Steal Artifact" mission objective
That's more features than I had originally planned for the next release, but they're all done for the current release. I just need to play-test thoroughly and fix as many bugs as I can find. Then I can release it here.
Plans for the release after that are:
- Open World text level editor - supporting all the new features as promised. I hope to test this with your next level ^^
- User-friendly in-game level editor - I have to do some research on how to make the level editor easy and fun to use
- Final escape mission and story ending
- Beta version of the full game
And of course bug fixes and user experience improvements for all feedback that I receive.