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(2 edits) (+1)

Thank you! Your thoughts on the level editor are very helpful. I will add these new level features to the text level editor after the next release.

Also I very much look forward to playing your next level! I'm eager to see what you come up with ^^

Sorry for the delays on releasing the next version of the game, I added too many features at once. I added:

  • Skills - player characters and guards can upgrade their skills with gold
  • Ranks - each rank makes the guild grow with more options and new levels
  • Metal Gear style stealth - the player is near invisible in shadows and visible in candle + guard lights
  • Non-linear level progression - missions are no longer linear levels, instead each rank has a set of levels
  • Redone tutorials - skippable tutorials, and each tutorial has its own entry area to avoid player confusion
  • Custom game menu - allows players to choose exactly which missions they want to play
  • Puzzle text level editor - Allows selection of a basic theme, placement of walls and guard patrols
  • New "Steal Artifact" mission objective

That's more features than I had originally planned for the next release, but they're all done for the current release. I just need to play-test thoroughly and fix as many bugs as I can find. Then I can release it here.

Plans for the release after that are:

  • Open World text level editor - supporting all the new features as promised. I hope to test this with your next level ^^
  • User-friendly in-game level editor - I have to do some research on how to make the level editor easy and fun to use
  • Final escape mission and story ending
  • Beta version of the full game

And of course bug fixes and user experience improvements for all feedback that I receive.