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I enjoyed this one. It's an interesting concept and I think it could be really fun if developed further. 

However, I found myself helplessly floating around a lot until I got to the part where wall sliding and jumping from walls was introduced so I agree with what you said in another comment that it sould be introduced earlier. 

I also encountered some bugs like going out of bounds and getting stuck on a fence but other than that, job well done.

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Thanks for the feedback. Did you get out of bounds near the fourth level, or in one of the transition tunnels? I was specifically making the wall collision thick in the puzzle rooms themselves to avoid potential out of bounds stuff, but I got lazy with the last one and the tunnels since it was getting close to the deadline.

EDIT: Never mind, I had my brother play it, and he managed to get out of bounds via landing on an attachment plate at an acute angle. And I saw first-hand how bad the bouncing around can be if you do something wrong. This is why playtesting is a thing...