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Here's an example of why being able to position the gizmo would work wonders for autorotation export.

If I could position the gizmo at the rotation point of the object that I want it to be, autorotate could do the rest. Right now that's a pain to do with animation, especially since I want 16 positions (of a 360 rotation).

Attached the object I am trying to rotate. (The turret needs to be stably rotating arround it's center point, right now the gizmo is a the end of the barrel and can't be adjusted to where I want it)

https://sharedby.blomp.com/C4Qg1W

Click link to get file...

Thanx!