Here's an example of why being able to position the gizmo would work wonders for autorotation export.
If I could position the gizmo at the rotation point of the object that I want it to be, autorotate could do the rest. Right now that's a pain to do with animation, especially since I want 16 positions (of a 360 rotation).
Attached the object I am trying to rotate. (The turret needs to be stably rotating arround it's center point, right now the gizmo is a the end of the barrel and can't be adjusted to where I want it)
https://sharedby.blomp.com/C4Qg1W
Click link to get file...
Thanx!