Hi
The movement thing was just a shortcut I took during developement. I will rework all movement so yYou can expect WASD in the next version,
True the randomness is there, however I designed the demo around it not being a real obstacle to completion. If I keep at it, smart item usage (and trying to find powerups) and training will help a great deal. I really want to keep it to emulate a player playing the character.
Regarding the weakpoint, I will try to put some kind of clue in previous rooms, and I will keep in mind that I need to put some more context to guide smart actions (while keeping the brute force method working).
I don't think I want flair and typing as I believe this would make another game altogether. I believe leaving all text bland is an incentive to be careful and make your own judgement over keywords.
Thank you for the comment :)