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Really nice use of the theme and a cool idea for the game design and mechanics. The enemies, in the end, are too fast, though, and the pace is too fast so I couldn't really plan well.

(1 edit)

Yeah it might be a bit too hard (there was very little play testing - it may be that I'm still the only one who ever finished the game!) But some pro tips, if you feel like trying again: enemies don't jump, so that's how you can lose them. And you can also stomp them, Mario style (but try not to stomp your favorite traders!)