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(2 edits)

Game Title/URL: Journey of the Dungeon Lizard

Pitch/Information: Journey of the Dungeon Lizard is a game heavily inspired by ConcernedApe’s Journey of the Prairie King from Stardew Valley, but instead of a gun, the main character utilizes a sword. You will face multiple waves of different enemies and bosses across all the 11 levels. To aid you in this difficult journey random powers ups will appear, you can also buy upgrades that will be available at the end of specific levels.

I’d like feedback on:

  • Gameplay: Are the commands responsive? Do you think all the mechanics are working as intended? Do you believe some aspect of the gameplay limit your experience or are unnecessarily annoying?
  • Design: Do you think the levels explore well the diversity of enemies and the core gameplay mechanics? Does the amount of enemies appearing each level seems reasonable? Are the enemies (mechanically) different enough?
  • Visual: Do you think the animations fit well in the game? Are the sprites clear enough so you can see them well? Can you understand more or less what each power-up does based on its sprite?
  • Sound: Do you think the music is appropriate to this game? Is some sound effect unnecessarily annoying? Do you think the sound effects telegraph well what is happening in the game?

Some notes: Although I will be very glad with the feedback, I will probably not update the game anymore, and will use this information for my next mini-projects. Thank you very much for your time <3.

(+1)

I wasn't skilled enough to get past the first level, but I was having fun being chased around the room and taking swipes at the baddies.