I like the concept of being able to move the thing you are protecting in this case the daughter, but needing to leave them in place to fight. Some things to note, it is really hard to know what to do initially even after reading the text on the menu screen. So maybe adding button prompts when you are near items a brief walkthrough of the house during daytime before it gets dark would be nice to allow the player to get a sense of their surroundings. It sounded like the enemy slashing sound was global / 2d I think it would be cool if those sounds used 3d space so you can locate the direction they are by sound. I do like working through the dark because you have to watch your back but I think that player sprite itself lacks visibility so making that brighter would be nice. Overall good job!
If you have time and could check out my submission I would really appreciate it!