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(1 edit) (+1)

This is a greeaaaaat and funny game, I just think some polished details would make a great experience.

Some that have come to my mind is that it could have gestures to cast the cards, as in most card games. I know this is a little bit fast paced, but I thought it was kind of intuitive that you could drag the cards to cast them.

Also enemies could give some more explicit clues that they are about to attack, I kind of got the timing on some enemies, but I didn't feel I was getting "skilled" at the game by getting their movesets, I felt I only got to get the timing of more common enemies just for the time I thought they taken to attack.

Also I think you don't need to explain all of your interface, it's quite good and I felt the beginning of the game had a little too much explanation of things that didn't really need to be explained, not at least at the first glance of the game.

At last, I think the difficulty could increase significantly if you made the game more "easy" in terms of gameplay.

I hope this is not taken as criticism, I just really liked the game and felt like this little details could make it better.

Thank you for the feedbacks!

Regarding the gesture idea, that's something we thought about but didn't want to do in the end. The reason is that the game can get really fast paced at high levels and we wanted to prioritize input efficiency, even if it can be a bit unintuitive at first.

About the difficulty, we realized after publishing the demo that the game was actually way easier than expected and we're going to rebalance that to provide a more challenging experience.

Thanks again for sharing your thoughts, it's always appreciated.