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Glad you enjoyed it! You have no idea how hacky the enemy AI is, I would redo it from the ground up if we ever were to "really" make this game. Right now the enemies are technically physics objects, and I just add forces to them in random directions to make them "walk". They have almost no awareness of what's going on, they do look for the player with sightlines but that's mostly to keep them from activating and running code before you encounter them. Thank you so much for the feedback, it makes me so happy to hear you liked it.