Hey thanks!! Yeah I was struggling with coming up with a toy that would be engaging in a turn-based setting so I moved it to real-time. There were other things I wanted to implement to keep it more strategic but I struggled with time during the week. I was having issues with the HTML5 build and decided to cut it due to time. I really wanted it for the exact reason you said but I ultimately would rather it not break every 2 seconds. Thanks so much!!