Yeah, I wish I had more time to work on it too. I only saw the start of jam announcement video halfway through and had other commitments, so I only got about 12 hours to work on it. Graphics, sound, more stable collision detection, a less jagged difficulty curve, and levels that explore the mechanics more would've been nice, but they're all very time intensive. I focused more on trying to introduce mechanics that show what's possible with the premise, like spikes, capturing, and towers. I didn't even make a level with both spikes and towers, which is a crime.