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Thank you so much for the detailed review!  It always hits hard (in a really good way) when someone takes the time to tell me what I did good and not so good.  It helps me figure out where my strengths and weaknesses are, because honestly I think I only have weaknesses. 

I will say that a lot of the cons you mentioned, interestingly enough, are things I actually debated with myself about putting in.  Like the stats; since this game wasn't going to branch as wildly as the first Clash, I didn't know if I should bother.  But then again, I wanted that same connection to the games (even though both already had Clash (lol duh)).  So I decided to go with it and see if it worked.  A lot of what I do is going with it to see if it works.  xD  Or they were meant to be character development and/or foreshadowing for another game...which, again, I'm still learning how to do that properly without confusing the audience (you should've seen my first web-IF piece, I tried to advertise two games at once, one of which wasn't going to be finished for another month or so, and it was a mess).  Or I just had no idea how to keep the scene moving so I pulled something out of my ass.  I will fully admit to doing that.  ^^;  

Seriously though, this game was hard to write.  I had a lot of struggles with both writer's block and my own self-doubts that I could pull off that kind of ending.  So again, the fact that you gave such a wonderful review really made my day!  

(+1)

You're welcome. And I understand and relate to everything you said. I struggled with writer's block with mine, too, and anyone says "the developer never thought of THIS!" is fooling themselves. You're talented enough to have considered everything, and everything is subjective. I just wanted to let you know what worked for me and what didn't, something that will vary from person to person.

I wasn't aware there were multiple games in the series, though. I'll have to check it out. Clash is a cool character.