Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

I liked this quite a bit. It reminded me of two things: 1. thematically+visually it reminded me of Leave No Trace, a recent movie about a father (who is a vet) and his daughter living out in the woods when he returns home from war. 2. The single room/area survival reminded me quite a bit of The Gods are Watching. I think there's a potentially really interesting and moving tiny (anti) survival game here. I think it could be really interesting to incorporate bits of narrative into the decisions that you're making, dialog between the father and daughter. The one thing I'll say is the day cycle definitely felt a bit abstracted without actually having any calendar, and also that it was going down every 10 days also felt weird, because I'd normally expect it to count down the weeks every 7 days. Just some thoughts. Good job!

The movie seems interesting. I would check it out for sure. And when it comes to the The Gods are Watching, what was interesting, is that the game popped in the talk only once, after the jam was over and we discussed the future potential of the prototype. The game that we thought off many times during the development was much more obvious, The Last of Us. And that’s even though none of us played it. :D

More dialogue and narrative will be favorable direction for sure. The concept that we thought of was each chapter = different people in different environment. And after a while the survivals meeting each other, sharing skills and preparing for new obstacles in front of them.
Each action in the game consume time differently. It’s represented by the number in brackets. The number you are talking about is just approximate time, as we wanted for the exact time to not be present to the player.