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Sliding is often paired with a crouching action, but there was a risk that the level design would become too minimalistic if we tried to make use of it.

I'd like to add some form of extended action that would broaden the playing experience. Thanks for the advice!

Since there's a lot of movement options from jumping maybe you could add more like the ability to hop off of enemies like in Ninja Gaiden? Maybe even being able to parkour on and off furniture too! There could be a bonus for not touching the ground after your first jump and things like that.