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(1 edit)

Good, I really like the levels with the bouncing. The camera does not show enough. A lot of my resets were because I couldn't see a platform ahead of me in time for me to react. I suggest doing something like expanding the camera maybe expand it based on the player's speed or just let the player see the whole level.

I agree. I fell into the trap of looking at levels from the perspective of a developer instead of a player. After the jam ended I regretted a couple of the level design choices I made, unfortunately. Glad you could find some enjoyment in it though!