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Really enjoyed the aesthetics of the game and the backstory got me engaged. I like the idea of a non-lethal shooter. The flow was a bit slow for my liking and there were times were I felt it was easier to not do anything. I think it would've made the game a blast if the engineer were stupid in a way that they always popped in/around/near your line of fire and made their way to the robot close to its path. That would made me yell "Stop, you idiots! I'm trying not to shoot you, you fool!" lol and really would have sold the concept even more for me. Nicely done :D

(+1)

We definitely agree with that. The fun of the game is supposed to stem from the frantic nature of the situation -- too many engineers trying to do their job and you're just trying to get out of their way. Unfortunately, what we have to show currently is far from what we want the final game to be and a lot of the ideas you suggested are in line with what we want to add. Thanks for trying it out and for the feedback!