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A few questions of my own to add to the pile

- How much does an Element Tag move an enemy's Clock by on a successful attack? My assumption is that each hit moves the clock by 1, based on context clues, but it's never explicitly stated.

- If you use an ability or tag that moves an enemy's Clock and they don't have a Clock to move (e.g. casting Lullaby on a Sparksquirrel, who lacks a Snooze clock), what happens?

- This one's a bit more specific: Sparksquirrel has a Water Clock of 4, which has a stated effect of increasing incoming Shock damage by 1. Sparksquirrel is also, however, immune to Shock damage. What happens when you fill the Clock?

Good questions! 

Yeah, increasing a clock by 1, and all Monsters have a base clock of 6 for each Element unless otherwise indicated. 


Oh, darn. That's a good point. I might have written out what the clocks do after I decided what clocks monsters had... I'll need to fix that! Probably do something like Mizu's slippery condition. 

Thanks for the swift reply! One more question: Ephemera tags state that they can be used to upgrade any one number on a weapon. Is this intended to include Health and Edge, or is this just intended to be for the core three stats?

You can upgrade your stats as well! Any number on the sheet.