A few questions of my own to add to the pile
- How much does an Element Tag move an enemy's Clock by on a successful attack? My assumption is that each hit moves the clock by 1, based on context clues, but it's never explicitly stated.
- If you use an ability or tag that moves an enemy's Clock and they don't have a Clock to move (e.g. casting Lullaby on a Sparksquirrel, who lacks a Snooze clock), what happens?
- This one's a bit more specific: Sparksquirrel has a Water Clock of 4, which has a stated effect of increasing incoming Shock damage by 1. Sparksquirrel is also, however, immune to Shock damage. What happens when you fill the Clock?