This is a very interesting take on the genre. The game does a great job of making you feel hopeless. I wasn't even sure if I was successfully watering the seeds I planted, and every tile I watered made me dread the next day's water bill. Everything in the game supports that feeling, like the honor system carrot stand, where I had no choice but to sell rotten carrots and lower my prices. My first results were that I didn't sell out, I lasted 3 days, my poor cat left me, and my land was seized. I think this concept would work very well in a full game with a slower pace. If you ever expand on it, I'll definitely check it out.