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This is a very interesting take on the genre. The game does a great job of making you feel hopeless. I wasn't even sure if I was successfully watering the seeds I planted, and every tile I watered made me dread the next day's water bill. Everything in the game supports that feeling, like the honor system carrot stand, where I had no choice but to sell rotten carrots and lower my prices. My first results were that I didn't sell out, I lasted 3 days, my poor cat left me, and my land was seized. I think this concept would work very well in a full game with a slower pace. If you ever expand on it, I'll definitely check it out.

Thanks for playing! I'll definitely return to this and expand it someday, there's so much I wanted to add but had to cut out!