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(1 edit) (+4)

This is wonderful! It's super cute (I love the squeaky-toy sound effects used for when the squirrels get hit), and pretty fun to play once you get the hang of it. I did run into a couple of issues, though:

- I noticed a bug where squirrels would run towards an empty spot on the ground for a while, sometimes gathering in a cluster. I think I saw a nut fall through the ground at one point, so my guess is that they're running towards a nut that they can't reach because it's underground, only changing their focus once the nut falls down far enough that the AI determines another nut to be closer.

- I think the red squirrels got temporarily stuck inside the stump a couple times (maybe a nut was blocking their path?), but that bug was much less common than the first one.

- I found the hold-the-mouse-to-aim to be a bit difficult to use - many a stone flew over their intended target, especially at close range.

- The difficulty curve seems to be a little slow. I ended up stopping once I reached 100 acorns in the stump and just waited for the gray squirrels to steal them while I wrote this. However, I did notice that after I stopped playing, the gray squirrels suddenly seemed to appear in much larger numbers than before - can the spawn rate be affected by how many gray squirrels you knock out?

Still, great work overall (and I'm happy to have the highest non-dev score)!

Thank you so much for your feedback! Yes, I totally broke when our soundmaster showed us the hit sound. 😂

Yes, most of these bugs are known to us and there'll be an update as soon as the voting is over to fix most of those.  Thank you for pointing this out! And congratulations on your great score! :D 🐿