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This is a really interesting idea. I played a game as both sides, and it seems like every 1v1 endgame is a draw(?), because pieces can basically just run away forever to avoid stepping into check. I think you might be able to fix this by adding an additional rule that pieces can no longer wrap around when only two remain? I'm not sure. Anyways, very cool concept; and this is begging for an AI-controlled opponent!

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Hi! This was an amazing idea! I have implemented it and it's improved the game drastically so thank you!

Nice! Glad it was helpful :)