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It was very hard to get used to. I was able to get some success after reading the comments and seeing the "hold w & RMB" tactic but was still pretty difficult (a trade off like you said).

I had some fun with it though and it was an interesting use of theme that I haven't seen yet.

Thanks a lot for your comment. Another day of polish and balancing would have been nice. In hindsight, the camera movement speed should have been dependent on the distance from the player and maybe a button to snap behind the player or something like that would have been nice. Wouldn't quite have been what I was going for, but would have been more playable.