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(+1)

The game was really pretty and super atmospheric! I liked the background especially, with the trees and the thatched roof houses. The story looked interesting as well, and I am curious what will happen with the setting.

However, I was not really sure what I was supposed to do? I started out running to the right and found some logs, with which I made a staff. After that however, I just kept going right, but there was not much to do there. I did not come accross any enemies or story. Perhaps it would help if you draw the player in with some immediate action, or a clear goal right at the beginning? To give the player an idea of what kind of game it is, and what they are supposed to be doing.

Secondly, I struggled a bit with the controls. For example, in the main menu I could not close the 'read this first menu'. I later found out that I had to use F to do so. And showing all the controls at the beginning is nice, but a bit much to take in. I cannot remember all of those at once :) Maybe show the player one-by-one what to do?

Finally, I was wondering what the idea was behind the loading bar when you pick things up? I had to wait a really long time to pick up all the oak logs, which was a little bit boring. Maybe it would help if you let the player do something to make progress on the percentage bar, or perhaps you could remove the system if it is not necessary? Of course, if you think it should be like this to match your vision of the game, then that is okay too :D

Hopefully you don't think my feedback is too harsh! I see that there is a lot of passion for this project, and I just hope that this will help create a better game in the end ^_^ I want to stress again that there was a lot I liked, such as the art, the sounds and the story. Maybe the gameplay is just not my cup of tea :D

Anyway, great submission! Thanks a lot for making this ^_^

(1 edit)

This was a really well-timed comment haha

I actually just finished a short update that fixed/changed a lot of the things I received advice on, and am uploading it now. =) Some of what you mentioned are things I've been working on.

Since not having a clear direction at the beginning was a common criticism, I added a second pop-up that points out the direction of two major locations. With the way I wanted this demo to be, you can go in any direction and still receive something to do. Once you get to some NPCs, navigating the world should become much easier.

With the screens on the main menu, I added the ability to close them with Esc, in addition to Enter or F. Also, there's a page to check the controls in the pause screen.

Time to pick things up is based on the weight of the item and your current Dexterity. I.e., heavier things take longer, but this can be lowered if your Dexterity is high. I'll definitely look into ways to make this a better experience for the player (altering it, or making a flat speed for all items). I like your idea of including something to help speed up the progress, so that's going onto my list of considerations. =)

Your feedback isn't harsh at all! Even if it were, its still very constructive, so I'm quite thankful for that alone.

Thank you for checking out my game!