The game was really pretty and super atmospheric! I liked the background especially, with the trees and the thatched roof houses. The story looked interesting as well, and I am curious what will happen with the setting.
However, I was not really sure what I was supposed to do? I started out running to the right and found some logs, with which I made a staff. After that however, I just kept going right, but there was not much to do there. I did not come accross any enemies or story. Perhaps it would help if you draw the player in with some immediate action, or a clear goal right at the beginning? To give the player an idea of what kind of game it is, and what they are supposed to be doing.
Secondly, I struggled a bit with the controls. For example, in the main menu I could not close the 'read this first menu'. I later found out that I had to use F to do so. And showing all the controls at the beginning is nice, but a bit much to take in. I cannot remember all of those at once :) Maybe show the player one-by-one what to do?
Finally, I was wondering what the idea was behind the loading bar when you pick things up? I had to wait a really long time to pick up all the oak logs, which was a little bit boring. Maybe it would help if you let the player do something to make progress on the percentage bar, or perhaps you could remove the system if it is not necessary? Of course, if you think it should be like this to match your vision of the game, then that is okay too :D
Hopefully you don't think my feedback is too harsh! I see that there is a lot of passion for this project, and I just hope that this will help create a better game in the end ^_^ I want to stress again that there was a lot I liked, such as the art, the sounds and the story. Maybe the gameplay is just not my cup of tea :D
Anyway, great submission! Thanks a lot for making this ^_^