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(1 edit) (+1)

Note : so far i played levels 1 to 4

Ok i have a lot suggestions! But first somethings i liked

Very Positive:

-> The concept

-> Puzzles are pretty good!

Positive

-> I like that you guys teach via gameplay rather than just tell

-> Good variety in level design

Neither:

-> Why are the exit and back buttons different? It would nice if every option would be chosen by the same way

-> Personally felt that the difficulty curve went up too sharply. Maybe make them a little bit easier?

Negative:

-> The color of the two types of tiles are too similar. Perhaps you can make the shadow tile turn green when correct amount of shadow is on it and make the light tile turn red when there is too much shadow on it

-> I solved levels 2 and 4 by accident when moving around the lights. So i still don't know the correct solution for them. Why not add a button to verify solution instead of automatically accepting solution? 

Very Negative:

-> The most annoying thing  is when the level restarts. I heard from you're gameplay designer that there is a problem when the light goes inside a cube. If you can make it collide and stop instead of restarting it would be really nice.  If you cant do much about the restarting then at least make it a little more clear the boundary of the light. I rage quitted in level 5 cause i kept restarting :P


Really looking forward to see where this game goes! Good job, i see great potential!

Firstly 

- yeah we are working on the level restart to just colliding 

- we are working on the learning curve but letting the player play more levels with no scroll but plain moving and then later introduction to scroll and then moving and sizing cubes as well and yeah we already did few major changes but we are not able to upload it because the jam has to end but we will be deploying all the updates we made as soon as the jam finishes 

-> level might have different solutions as well its about the shadows and lights and the game entirely is based on the correcting angling there might be an easy spot or a tough spot in a level player must identify those spots.. there is no correct solution there just might be many or sometimes only one. 

->well coming to color ... there is going to be a short reasoning about a clock as shown in the menu (Sundial) in the levels as well its just the jam that we couldn't include it in time but yeah.

-> there are things to be changed in UI as well like having the legend of the components in the levels in a separate menu rather than about.

we are constantly observing everything and slowly changing things one by one as we are very small in team and colleges yeah thanks again for a detailed feed back .. !!!