Good work, especially for a first project! I got 4640. I like how you don't tell the player exactly what they'll be doing in the description - I laughed out loud as soon as I realized what was going on. I also like the conflict of protecting the ship versus not blocking its shots. That said, the ship does miss a lot, especially when there aren't many enemies left. I'm guessing that's because the ship moves to a randomly generated position after each shot. If the random positions were restricted to where enemies are (or soon will be), it could quicken the pace of the game.