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Good work, especially for a first project! I got 4640. I like how you don't tell the player exactly what they'll be doing in the description - I laughed out loud as soon as I realized what was going on. I also like the conflict of protecting the ship versus not blocking its shots. That said, the ship does miss a lot, especially when there aren't many enemies left. I'm guessing that's because the ship moves to a randomly generated position after each shot. If the random positions were restricted to where enemies are (or soon will be), it could quicken the pace of the game.

Hey, big thanks! Perhaps I shouldn't have said first project, but this is the first thing I've finished. I've also been thinking about ways to make the ship move a bit smarter, so keep an eye out for that! Glad you enjoyed!