Okay, this is the specific moment at issue:
I think maybe I'm supposed to be running up the right wall to the orange platform, but it's too high to be easily reachable, and generally Tikal will run under or into it, and will fall. I wouldn't mind the difficulty if intent was clear, but there are several other ways to solve it, for example, if I jump at the exact right angle almost immediately after the turn, I can climb up the near side of the wall:
And while I definitely don't think there's anything wrong with having multiple solutions to a problem, here it feels like the game should be more clear about what solution it has in mind. (For comparison, the next wall-running section is very smooth, once you get the timing down, and it's very obvious what you should be doing at every point.) Does that help?
Oh, and on the topic of screenshots, I like the camera mode for being able to set up nice images (and also for scouting for secrets), but I have no idea where those images are saved to; is this a feature that's still in development, or am I just missing something obvious? Part of me would also like it if Tikal could be posed in the camera mode, but I realise that that would probably be a lot more work.
And, looking at the text in game, I see that it does mention more than just "the third strike", but I don't recall it ever really going into how the damage multiplier bar works, unless I missed the tutorial note about that. EDIT: I managed to get the stun, and it is obvious when it happens, but it looks like unarmed attacks are far better at filling the bar than spear attacks are. Is this intentional or a bug?
Thanks for your reply.