I really appreciate the interactive story you added to the game and having the tutorial be a chat with your running mate was a really nice and fluid touch.
Given the type of game I would've liked just a *few* frames of coyote time, or just a few more if they were in the game.
Other than that though, well done!
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Thanks a lot for playing ! The story was my main focus and it's probably what led to the jump problem 😅but I'm glad you enjoyed the chating.
I already started to work on post jam fixes and I made something where the code would detect that the jump will fail because of the jump anticipation animation, so I drag the player behind overtime so the player ends up on the edge of the ledge and still make the jump, just slightly slower. So it's not coyote time per say, but it allows the player to not be frustrated by missing a jump that seemingly just "didnt work".
Thank you for playing !