A very nice vignette! Spent at least a half of an hour on it until I beat it (assuming falling to the left of the wall at the cloudy top counts?)—some parts were quite a struggle and honestly annoyed me a bit, but overall I enjoyed the soothing nightly vibe. I found the mechanics interesting, but they took quite a while to get confident in reproducing, as the exact control scheme behind them is not really apparent. I think that with some mechanical elaboration and more levels this could become a crisp speedrunning game, especially for tight jump enthusiasts—just adding a little non-threatening clock to the game as it is (displayed on second playthrough?) would be sufficient. I found the rhythm of racing through it with a mix of quick long-jumps and small positioning jumps alluring somehow. Glad I went by! Cheers.