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This is an awesome idea. It's got an intuitive and interesting mechanic that has a lot of room to expand. This game strikes that sweet spot between puzzle and action platforming, and I like it. My only complaint is the level design could use some more work. The difficulty curve is way too harsh, and sometimes you can't tell if you're about to fly into some offscreen spikes unless you've already played the level. Maybe the ability to zoom out and look at the stage to plan your moves would help with that. Overall, it's a nice game, though! Well done!

Thanks for playing and offering feedback! Agreed about the camera being problematic and the difficulty curve being too steep - I had intended on building out more levels to help with this, but ran out of time (maybe a post-jam version, though).

You really nailed it, though, about the sweet spot between puzzle and action platforming - that's exactly what I was going for!