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(+1)

Ah that you wanted a hardware interface tutorial through GM. If it is simple, sure. No offence to you, just think that 1UP could do bigger projects to teach not random technology.

(2 edits)

Yeah. A small tutorial on how to implement in GMS2 a DRM for STEAM in the game.

Commands and what it should look like in general. Such a tutorial for 5-6 minutes.

I try to do this, but it doesn't work. I know how to do it when compiling the game outside of GMS2. But when compiling via GMS2 I dont know how to. I have not found such a tutorial anywhere on the internet. I think it would be useful for a lot of people. The point is, the game can only start when STEAM is online.


EDIT: Cannon Fodder clone? xD 

I'm for! I buy it when start make :)