Ah that you wanted a hardware interface tutorial through GM. If it is simple, sure. No offence to you, just think that 1UP could do bigger projects to teach not random technology.
Viewing post in DRM in games
Yeah. A small tutorial on how to implement in GMS2 a DRM for STEAM in the game.
Commands and what it should look like in general. Such a tutorial for 5-6 minutes.
I try to do this, but it doesn't work. I know how to do it when compiling the game outside of GMS2. But when compiling via GMS2 I dont know how to. I have not found such a tutorial anywhere on the internet. I think it would be useful for a lot of people. The point is, the game can only start when STEAM is online.
EDIT: Cannon Fodder clone? xD
I'm for! I buy it when start make :)