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Wow! What a great game with lots of potential here! The pixel art is tight and charming. The soundtrack goes very well with the environments. The dungeon design... I must admit, it took me a while to figure out some things, but it was worth it. Very well elaborated.

I'd like to report two small bugs I found too.:

  • The dialog with Beethoven, sometimes get stuck on screen until I change rooms. 
  • The soundtrack in the boss room didn't play a second time in the beginning of the fight (YES, I DIED ONCE).

In addition, I'd like to leave some suggestions for the game:

  • The protagonist could walk slightly faster, maybe. Or how about giving it the ability to run? 
  • How about adding drops of health pickups from enemies?
  • The range of attack of the protagonist could be bigger, or the hitboxes of the enemies a little bit smaller.
  • The hitbox of the boss seems to be too big on top of the sprite, how about reducing it?
  • The blue spiders could suffer from knockback as well. Otherwise, they become too dangerous of an enemy.

That's it, amazing game!

(+1)

Thank you so much kiddolink, I just uploaded a new version fixing the bugs that you reported, I appreciate that. I also liked your suggestions and I'm probably going to change the player's attack and general hitboxes soon. Other things you mentioned I had considered to implement before, but as new gameplay mechanics (run faster and recover health with equipment) and this would take some time and might even become dungeon items. Again, thanks for playing my game.