Thanks! We will tweak a bit with difficulty curve, but from my playtesting it seems that the gold income is already lower than the amount you would need to spend to have optimal outcomes. Would you recommend also making income a bit higher?
I'm not sure anymore, I now played it couple more times to be sure and it's been a bit more difficult than earlier, so maybe I just got a lucky run :) There is also a bug where you get the points for already rewarded tasks from previous turn, so that might be the problem.