Thank you for playing and for your feedback!
The map space is not completely randomised. There is some hint programming but it's not as much as I had wanted to add because then the game becomes too easy. The paw print clues point in the direction of where the teddy bear is (the direction is also mentioned in the text) and, if you get closer to the end and don't have many clues or the teddy bear, a couple of clues will give directional hints in the text as well. I realised while working on it that the map space is too small so you can't have too many hint clues as it makes the game too easy. I want to add another case for the detective that continues the story and has a bigger map so that I can experiment further using a game space that offers more hints and uses less randomisation. Hopefully that will increase the strategic experience for the player.