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It has been almost a year since the last demo for "A Drop Of Your Blood".  The first demo mainly took place in a traditional Hmong funeral home, while the new second demo takes place in the past of an old traditional Hmong village. Here is a quick review of my current thoughts. Pros:

  1.  Atmosphere has improved. The fog really adds to the horror.
  2.  More emphasis on the story this time around. Can't wait to see the full game build on this.
  3. Graphics don't look that bad! Map design is well thought out mostly.
  4.  Some puzzle-solving mechanics! I love me some puzzles.

Cons:

  1.  Invisible walls can be annoying.
  2.  Can sometimes feel like a hallway simulator.  (There is one part where it literally feels very claustrophobic).
  3.  The "jump scare" animation could use some work.
  4.  Pacing could be better.

It's super exciting to see a Hmong-based game to receive as much attention as this one in the Hmong community. I can only hope that this game will inspire more creators to come out and create more content in the future.

Overall, the demo is a solid 6.8/10.  There are some scares (nothing too bad), the story does get you invested a bit. When you do get caught, the janky animation of the monsters do sort of take me out of it. I am however,  super curious to see how the full game (or next demo) turns out when it all comes together. FueKer, keep up the good work! Can't wait to see what's next for this game's future.

Here's a video of my friend playing the second demo (highlights):

Accidentally deleted my post LOL. Re-posted here!

Thank you so much for the awesome feedback!   I agree with you.  I can see what you mean by the animations.  Most of the animations there, especially the jumpscares, are from a professional animation website, so I initially thought they would be good enough.  I'll see what I can do to improve upon it!

Very much looking forward to it! Lots of potential still. Plus I loved the Shaman design. Super badass lol.

Hey I just want to say thanks again for the invisible wall feedback.  Instead of the invisible walls, I instead replaced them with fences and the environment looks so much better.  Thanks!

Nice! Yeah, invisible walls can definitely be immersion breaking (and sometimes annoying lol).