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Love the art style and the concept! The dialog complexity is really good, if I had to nitpick one issue it'd be that it was hard to tell if the responses had random effects or if there was a "right" choice to pick if that makes sense

(+1)

Makes perfect sense. That was the first thing that came to my mind after the deadline. The game has a system but it's not perfectly translated you the player and thus feels a bit random. I would put markers giving you the amount of damage you dealt or negated on each turn if we make a second build. Thanks for feedback.