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The concept is interesting, but I'm not sure if it is a valid execution of the jam's theme because blind spots are not a mechanic of First-person shooters, for me that is more like a feature or a constraint or something related to how the camera works. While playing, I was constantly switching from one view to another, and that's where I see the potential of this game. Graphics and visual effects are astonishing. Good work!

_φ( °-°)/ We'll appreciate if you rate and comment our game: Slow Ride.