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Ok about the game design:

1. Feedback as discused: I am not sure when I am using something that can substract HP.

2. It may be a bit sexist, but I don't mind too much about that as there are all kinds of couples.

3. Also I see it lacks a bit of context, it is weird to start a converstation insulting with no apparent reason. Maybe it'is not important from the core game mechanic but I think it's worth mentioning.

In general, I think it is really gorgeous to the eye and the mood is definetly portrays a poisonus couple arguing ruthlessly, which is an execution to appreciate. Other tnan that, not sure how it could evolve, maybe I didnt understand the mechanical value of it.

Overall I liked it a lot hehe ^^ congrats on a nice entry

Thanks for feedback. Will reply here as well.

1. First thing we'll add to postjam version is a little bit of system feedback. I agree it's kind of hardcore now. ( but aren't all 93 era games :) )

2. Both characters are purposely made stereotypical and prejudice. I just joke about common relationship problems. No sexism intended : )

3. There was an intro section giving a context of the whole game. Couldn't implement that on time. Second thing we'll add to the postjam version. :)