Thanks for the feedback! Yeah, that was the last level, and the most difficult by far. The difficulty curve in general is one of the worst parts of the game - I had wanted to build out more levels to ease it in, but didn't get enough time (maybe in a post-jam release, though). The camera is also another commonly cited difficulty, and I'm planning on experimenting with some larger fields-of-view and additional camera logic. Thanks for the kind words! :)