So I revisit this now and then. In some ways this reminds me of an indie twin-stick Utopia 9 (dev Whalegun went ouf of business I believe).
Lots of us players kept complaining the game was simply too stingy with health potions, medkits etc., and it was just too hard to ever find a way to heal damage. You'd end up spending more time trying to find slivers of healing than enjoy the shooting action in the game.
I feel similar in Beacon. I just repeatedly take heavy damage very early on and have no way to get the health back. Or I run into bug attacks that do devastating DoT, and I've got no way to alleviate it.
And I still just even with the overhead map reguarly into areas where there simply seems no way to progress. Or if it is, the game isn't making it obvious/intuitive enough to know what to do to progress. I don't know if's an issue with the procedural generation, or with my brain. :)