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(1 edit) (-1)

Interesting concept, though functionality seems a bit sticky re: the lever to drop the body. Clicking it on the same position doesn't immediately do anything, and I have to click a few times just to get it to function once (either to open or close, as in, I click twice to close the bridge when it's open). If this is from needing to inhibit input during the animation, I'd suggest doing away with the need for a second click and having the bridge replace itself automatically.

(+2)

there is a thing called cooldown