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Overall I think it's a pretty neat idea and I had a good time. The idea you were going for is clear and anybody who spends a few minutes with it can pick it up.

The rest are nothing more than nitpicks but here's a few comments.

The initial difficulty came from learning the sounds that were in the game. Once I got familiar with them my next big issue was to figure out the timing . I'm not sure if this is intended but if I press too early the game would kill me even if I had the correct input for the sound that was coming up. Once I got that down, I could survive to do a descent run but the window might be a bit too tight.

If you're gonna turn this into a full game I would make the window bigger or find a different penalty for an early press. Maybe you could lose a point, It would keep the player playing for longer instead of restarting.

Bonus QA, I was able to make the game crash if I was quick enough and pressed space bar at the start of a run.  

Good job.

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Hey thanks for playing! I really appreciate such a detailed response.

In the "too early press" situation you describe, the failure is intentional, you have to input at the start of a measure. I see where you are coming from on wanting a bigger window, but the window is quite large actually (1 quarter note 'wide'), assuming you are aiming for pressing at the start of the measure. I can tweek the penalty and window as people play to see what feels right. Maybe a lives system or something.

From a flavor standpoint, if you are running in the dark, and you turn too early, you may fall into a pit, hit spikes, etc. Thats the idea I was going for, at least, maybe it dint translate.


Nice job finding a bug, I didn't know that happened! I'm fixing it right now! That's good play-testing :P

Cheers!

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I should add that rythm games really aren't  in my skill set so take this "review" with a grain of salt.