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(+1)

Nice game with lots of potential. I don't know how much more you're planning to add, but at some point it will definitely need a polish pass or two, lots of small problems here and there that could be improved, but overall it's pretty good.

I took some notes while playing the first 20 or so minutes.

Lots of mixels, I'm not personally a fan but it might be something you like.

D-pad is completely unused, as someone who prefers using the d-pad in both menus and in-game this was a sore point.

No button remapping.

The shape of the character collider makes platforming somewhat awkward, consider using some other shape.

Consider finding some character controller 2D online since I know Unity doesn't have one built in for 2D and using rigidbody is not ideal in most situations. Using a custom character controller lets you have way more control over the feel of moving around. I'd recommend looking at Sebastian Lague's old tutorials or Prime31's character controller on github.

(+2)

Hi, thanks for the review. Could you specify the problems that could improve ?

D-pad is used for menus and item usage at the moment.

There is currently no button remapping as Unity have bad way to remap buttons sadly. There IS a button remapping if you launch the game in specific way, but you have to google it.

For player collider, it is capsule. Do you mean to use square due to rough edges ?

And thanks for the tip of the 2d controller by sebastian lague. I will check it out ! :)

Regards,
Tom

(+2)

Oh well the d-pad didn't seem to work for me in the menus then.

Sadly I know all to well about Unity's situation with inputs. I recommend you switch to Rewired on the asset store, it's a great plugin that comes with a button remapping system, although I haven't tried it out yet, I'm pretty impressed by the rest of the plugin. Word of caution though, the documentation is a bit lacking on how you set it up, but once you do get it going it's great.

Yes I do recommend a square instead, but if you watch Sebastian's videos on it you'll see that he uses a different approach entirely, but it ends up behaving just like a square collider.

Another thing I forgot to mention in my initial review is that the in-game menu for inventory and stats is pretty janky to use, so I would suggest you re-think your approach to that.

Thanks for responding so kindly :)