I really liked this! Taking vision away from any genre is going to result in something interesting and I think you executed this one well. I really like the use of all the different sounds to help orient the player. Good level design too, even if there were only 3. I didn't have an issue with the movement yet others have, so maybe having the first level be without the sight restriction, just so people can become familiar with the movement would be a simple fix. A next level button when you reach the goal would be nice, instead of having to go back to the main menu. Cool entry.