I really like this game in concept, but I see some issues both in mechanics and presentation.
For Mechanics-
- Momentum feels a bit odd, specifically because you don't lose horizontal speed midair. In most games, you'd expect to slow to a stop if you let go of left and right, but in this game if you want to fall straight down, you have to hold the direction opposite of the one you're already moving in.
- Those... uh. I'm not sure what they are but those things you touch and they turn green. They don't always activate when you touch them. That, and they're almost completely abandoned for a while once spikes become a thing.
And presentation-
- The part with "You're going to end up a failure" could be improved if it was more gradual. If in the first level there was just one line of text, and in the next there were two more, and then in the next the whole screen was filled, it would be less abrupt.
- When the game starts to glitch out, it seems that it ACTUALLY glitches out, with things like the ground under the respawn area being destroyed. Both times i tried to play, the game ended in a softlock(?) when the screen went back, and I assume that's not how the game is supposed to end.
If you choose to make changes, regardless if my points are any part of it, I would love to check the game out again.