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Greetings and thanks for your comment.

I have been using OpenMPT since 2013, when I became interested in module music in MOD, XM, S3M and IT formats.

(I've never composed music in a tracker before)

But I was practically led to this by music by composer Alexander Brandon (Jazz Jackrabbit 2 - 3D), when I accidentally opened the JLB format in OpenMPT.

In the program, JLB looked like a classic module-music and I could study how music is created in a tracker.

Later, I opened other music from the independent Amiga Demo scene or various tracks from Modland (torrent).

There is detailed documentation / manual for OpenMPT on the Internet and a few videos on YT (but they focus on only one topic, not everything)

but I understood most of that when I opened some module-track in OpenMPT itself and learned. After that I tried, for example, to insert simple "effects-type" as Portamento for individual samples, etc.

I practically don't use VST at all, except for the built-in effects from DirectX, most often Reverb and echo.

And I save the final track in Impulse Tracker (.IT), (It works perfectly in OpenMPT)

but "Mastering" or its final completion is done through the Xmplay audio player  (my idea) , where for module-music it has special surround effects + sound interpolation and here I always save the track to wav or another format.

After that, I'll slightly adjust the EQ in an Audio editor like WavePad.

That's all.

It's purely the easiest way for me. maybe it's not as compact as FL, but thanks to that it brings me back to the 90s and I just enjoy it that way.

Of course, I don't know all the OpenMPT documentation. I took a little bit of information + experience and thanks to that I create all my tracks that you have already heard.

There are two goals I am trying to do in OpenMPT:

A) Create music in Tracker that doesn't sound like it's from Tracker 😄

B) Inspired by "Native Game music" like PSF, SPC, VGM / VGZ and others, which strongly remind me of Tracker-Music, but sound incredibly good.