Well-polished platformer with lots of puzzler and reflex elements involved. Could totally see this turn into a full game with more challenging levels, and more verticality. There were small issues with how 'slippery' the chicken felt but imo that really stems from how the camera centers on the sleepwalker more than the chicken itself. When the camera slides ahead of you while you move, it can prove a little difficult to even gauge the accuracy of where you're stopping. My eyes can't cope with the weird almost double-vision effect. A really good vertical slice of a game with lots of potential.