Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I like the idea, but I feel like it didn't quite get to unfold its potential since you just can run away from most enemies and don't need to distract them with the familiar at all. The idea with having to keep the familiar away from the witches is nice, but it seems like sometimes you're safe even when they're visible as long as you're out of sight, and sometimes not? Also found the perspective misleading sometimes, maybe a lit more top-down angle could make things more easy to parse.