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Ah, my bad. I appreciate the thoughtfulness of that!
There's more to what I want to do in terms of giving the flashlight symbolism but ultimately my goal is to create gameplay mechanics with it that can help convey how narrow and fleeting hope can feel like and the anxiety of losing that hope. Right now though, it's far from doing any of that and is only there as a function to help the game visually. I don't want it to frustrate players out of being immersed in the game though so feedback around it is vital at the moment.